


This update makes them fit with 5th edition *cough*35 point Rhinos *cough*. They cost a bazillion points, have weird abilities that don’t gel with 5th edition, and all in all are either a dead loss or more effective than they’re meant to be due to some accident of edition-compatibility.

What I’m getting at is that playing with my old Witch Hunters in recent years has been fun but quaint. This is a bit like saying that a rock is better than a banana for slicing bread, but whatever. I personally think 5th edition 40k is the best edition so far in terms of elegance of design. As I said here, I don’t think they really deserve a full codex, so I’m grateful to Games Workshop for actually giving us Witch Hunters players this update. game just a little while back with a few of my Sisters in the mix), I’m glad they’ve been updated. I admit it’s partly because I’m a glass half-full kind of guy (and partly because I enjoy flouting received opinion), but that’s not the whole story.Īs someone who’s actually been playing with Witch Hunters right up until this release (I played a 2750 pt. I realize that the response online from players has been mostly negative – at least from what I’ve seen – so let me share a few thoughts about why I’m glad GW did this. I’ve been holding back from joining in the online discussion until I saw the points values and have all the info, and I have to say, I like it. Please note: these miniatures can also be assembled as a Grey Knight Interceptor Squad, a Grey Knight Purifier Squad or a Grey Knight Purgation Squad.So, I finally got my hands on the second part of the Sisters of Battle White Dwarf codex. This multi–part plastic boxed set contains 236 components and 10 Citadel 32mm Round bases with which to make a Grey Knight Strike Squad. There is an array of weaponry and unit upgrades including Nemesis falchions, Nemesis force halberds, a Nemesis Daemon hammer, a Nemesis warding stave, two psycannons, a psilencer and an incinerator. The models are covered in the inscriptions, purity seals and other details you would expect from this army, and the Justicar features a unique helmetless head. This multi–part plastic kit contains ten Grey Knights with Nemesis force swords, one of which can be built as the unit leader, a Justicar. These Squads are essential – without their reconnaissance and preparation, the Terminator Squads would be a hammer swung blindly in the darkness. At the onset of battle, a Grey Knights commander will invariably task one or more Strike Squads with the capture of vital locations and key objectives, deploying via fixed teleporter to ensure the rapid seizure of isolated or inaccessible locations. Equipped with lighter armour than the main Terminator Squads, these veterans strike swiftly and surely, and are able to slip through gaps in the enemy line. Strike Squads often form the vanguard of a Grey Knights strike force.
